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LIKE7
Game Designer, Game Programmer and 3D Artist
I am a versatile Game Designer with proficiency in various design disciplines. I have expertise in Level Design, Systems Design, Balancing, Story Design, and Project Management. I bring a creative and analytical approach to crafting engaging gaming experiences, providing effective planning and collaboration. Excited to contribute my skills to innovative projects that push the boundaries of gaming.
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WILD SMITE
SHOWING
USER INTERFACE
Implemented the Assets & Functionality of the UI, from setting up the UI in Engine based on Design Boards, Tweening the UI between different states as well as programming their interaction with various parts of the game
LOST ROBOT
SHOWING
USER INTERFACE
Designed Spacial UI placed on the player character to provide information like health, selected ability as well as their progression in the game
MIDNIGHT CRAVING
SHOWING
LIGHTING
Set up the lighting to fit the unsettling atmosphere intended for the basis of the game placing light sources where necessary and creating an overly dark house
WILD SMITE
SHOWING
LEVEL DESIGN
Created Tile variations for the procedural generation of Levels, from concepting the base tile types to building variations of each template
MIDNIGHT CRAVING
SHOWING
LEVEL DESIGN
Designed and decorated the Level based on a floor plan created during concepting of the game, each room having its own wall and floor textures and relevant props to the room
WILD SMITE
SHOWING
SYSTEMS DESIGN
Designed the systems for Combat, Progression as well as Behaviours of Enemies, setting up the way the systems Interact with the player and each other
GAME DESIGN
PLAYER HUD UI
Created the dynamic functionality of the player HUD. Bars will increase in count based on played max health and representing player health based on the amount of bars and the maximum health of the player
WILD SMITE
SHOWING
NOTIFICATION SYSTEM
Created a system that would notify a player when they have a new task to complete, as well as when they have completed one. With a list of all tasks visible in the pause menu
MIDNIGHT CRAVING
SHOWING
ENEMY STAT GENERATION
A System that would generate the stats of enemies depending on the difficulty of the level. The stats would either be weighted to upper/lower ends of the range or closer to the range average.
WILD SMITE
SHOWING
PROCEDURAL ANIMATION
Created logic to procedurally animate the monster as it moves around the level by giving each leg a desired position and only moving the leg once it is a certain distance from the position using an animation curve for the height
MIDNIGHT CRAVING
SHOWING
GAME PROGRAMMING
3D DESIGN
Task Breakdown
I developed a customized Task Breakdown spreadsheet using a point-based Agile system to track all project tasks. This not only logs each task but also indicates the sprint in which it began and concluded. By incorporating progress tracking, it offers real-time insights into the project's schedule status, identifying whether it's ahead or behind schedule. Additionally, the spreadsheet includes visuals to indicate overscope on a burndown graph, ensuring project alignment with defined objectives and timelines.
Agile Methodology
In managing projects, I've applied Agile Methodology to allow collaboration and flexibility. By breaking projects into iterations, facilitating daily stand-ups, and conducting regular reviews, I've ensured effective time management and maintained team productivity.
PROJECT MANAGEMENT
TESTIMONIALS
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LOREM
LOREM
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LOREM
LOREM
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LOREM
LOREM
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